
"I don't want to be a freak. But I can't help myself."
This site is to document the making of RAW: Disco Inferno, a genre-bending horror action comic developed by a small team.
This site is to document the making of RAW: Disco Inferno, a genre-bending horror action comic developed by a small team.
We recommend playing the following track as you explore this page.
The audio for this site was graciously approved for use by the talented Anders Enger Jensen, who can be found at eox.no, bandcamp, and SoundCloud.
Click the button below to get notified of our campaign launch as early as possible!
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Our Kickstarter campaign lasts until April 24th. Lock in your physical copies and guest artist variant covers while you can!
We will be showing off concept art and more for you to enjoy throughout the creative process.
Our issue two Kickstarter is going live very soon! Please keep checking back here and on our DeviantArt account for more info and updates.
Hello again, everyone!
Welcome to the first site update after the Kickstarter launch!
I'll be cross-posting this to the campaign update page as well, just so that all the information is in one place.
Just trying to keep something consistent dropping on the website as well even as the Kickstarter is chugging along!
I'd like to extend a heartfelt thanks to all those who have donated to the campaign so far, it really means a lot to us! There's a lot more that's left to be done, of course, but we've been trying our best to prove we've got what it takes to make an exciting and worthwhile story for you all to enjoy!
I'd like to make something of a call to action here for anybody that's been interested in the comic and wants to secure a variant cover or a physical copy for themselves: please try to get your pledges in during this first week if possible!
It will help tremendously in pushing us along in the Kickstarter algorithm, and means that more people will get their eyes on the project, leading to a higher chance for successful funding.
Your pledges only go through if we make our goal, so we'd very much appreciate if you gave us that little boost forward, even if it's only a dollar or two because you like the artwork!
As a piece of important news, we also received some word back from Ariel ZB, our second issue variant cover guest artist! We'll likely be able to reveal that second variant early next week, something we're incredibly excited to do.
We hope you all enjoy their interpretation on the Blackthorn, it should end up being a really interesting shot!
Remember, these guest artist covers are likely to remain KICKSTARTER EXCLUSIVE, so grab them fast if you're at all interested!
We've also got another storyboard image for you all to check out, once again from the early pages of issue two. Give it a look above, or on our DA/IG accounts!
We've been going over the script to see if there's any moments we want to 'stretch out' visually, which should help improve the overall pacing of the issue. Hopefully that all turns out well, we think we've got some good ideas as to where we want to take our time and when we want to move things along in the story more.
I think that's about all we've got for today's update, though! We'll have another one posted exclusively on our Kickstarter page this Friday, make sure to keep an eye on that for the most recent project information and updates!
See you later on in the week, everybody! Our team hopes you have a good one!
-Seb
So, here we are at last.
The final update before the launch of our first-ever crowdfunding campaign. Exciting stuff, truly.
A tremendous amount of effort has gone towards getting all of this lined up, and although I'm trying to avoid sounding like a broken record, I really can't express thanks enough to all the people who have helped us get to this point.
We feel much more prepared going into this than we did even six months ago, and most of that is in part to the other, more experienced creators giving us advice along the way.
But, while I could easily write many more paragraphs about the other people that have helped lead us here, I'd like to focus more attention on what's to come in the future with the update today.
There's a good amount to get into, so let's get started!
First, there's going to be a temporary change to how updates are handled. We'll be going from Monday/Friday updates on the site to a single Wednesday update throughout the week.
The intention behind this is to focus our efforts more on updates for the Kickstarter project itself, while still giving the people visiting the site something to check up on.
The Kickstarter page will be getting the usual Monday/Friday updates instead, at least until the project concludes.
As far as what the Kickstarter updates will contain, we're proud to announce that issue two is pushing into full development again as of next week. We'll be keeping our audience up to date about new concept art, where we're at in the physical copy development process, giving panel reveals, and all sorts of other things as they pop up.
Remember, supporting the Kickstarter will be the easiest way to see new pages before anybody else, so keep that in mind when everything launches!
Issue two is going to be an exciting ride, especially with extra funding, and we can't wait to start showing you more. The first update will be near the end of our launch day, we'll hopefully already have a sneak peek of the next issue for you all by then!
One last big thing to note for today: issue one has been fully re-lettered, courtesy of the wonderfully talented Nikki Powers! We've been steadily updating the site with these new pages, but as of today, the whole thing can be read in the new lettering style!
Nikki's done some truly excellent work, and we can't wait to continue working with her throughout the development of the series.
We'll be sending her page batches for issue two as we create them, and all physical copies printed for both the first and second issues will use her professional lettering style.
Definitely make sure to give it a look down below!
We think it really makes a difference in the quality of the work, pulls things together quite well. We're glad to be able to bring you all a higher quality printed product by the end of the campaign, and we're thankful to have the opportunity to work with Nikki further as we move along on issue two's development!
I think the final thing to mention for today is the exact Kickstarter launch time: for you all, it should be between 8:30 - 9AM EST when the campaign goes live, with the first day update likely to drop around 5 - 6PM EST. We hope to see you all there on launch day!
Have an amazing weekend, everybody!
- Seb
Hey there! Happy to have you back to the site!
Or, hello and welcome if this happens to be your first time here. Have to remind myself to say that every now and again, especially given the uptick of traffic we've seen recently.
Regardless, we hope things have been treating you well lately!
One of the first things you may have noticed upon coming by the site today is the countdown timer, set for our Kickstarter launch date. We've got some more information on that below, but figured I'd at least mention it directly here as well, heh.
Check out the top of the news post today, by the way! Some people have already seen this, since it's gotten a solid amount of traction on DeviantArt and we linked it in last Friday's update, but the piece above is the guest artist variant cover for the first issue.
Mike L. did an absolutely phenomenal job on the piece, and we're so excited to be able to offer it as an exclusive variant cover for our higher reward tiers.
If you want one of these guest artist variant cover but can't afford the tiers including them, not to worry! We're also going to be offering prints of these variant covers for a very reasonable price, so that everybody that wants one has some form of access to them during this window.
Speaking of, we're fast approaching the Kickstarter launch, with Kay C. and I buckling down in our little office this week to make sure everything is in order.
There's not much left to do, since we've tried to do our homework and give ourselves plenty of time to get everything done, but we're making the final finishing touches to everything to make the campaign as interesting as possible.
I'd say the biggest piece of the puzzle still out of the equation, the video, is just about out of the way. Kay C. just has some shading left to do on the animation before it's wrapped up, then we just have to loop it and attach it to the song we're going to be using. Shouldn't be that big of a deal, Kay already got most of the difficult stuff out of the way. She's really done a great job on it, we're excited for you all to see it!
But, with all that being said (and swinging back around to the big shiny countdown timer atop the site,) we have some definitive information for you regarding when you can expect the big launch to go down, since it is that close to the date:
Our Kickstarter campaign will be officially going live next Monday, March 20th, and lasting until Monday, April 24th.
As far as we can plan out, this 35-day window will be the only time for the foreseeable future where you'll be able to acquire both physical copies of issues 1 and 2, and more importantly, the only time you'll be able to acquire the guest artist variant covers and art prints.
Those are going to be a pretty big deal, so mark your calendars in advance if you have any interest in picking them up!
I can't stress enough again how thankful we are to have been able to collaborate with so many talented people to get all this set up.
Thanks so much to our guest artists, to those who helped us with script editing and planning our project out, our friends and family who have supported us along the way, and, of course, thank you for keeping up with our content, no matter how long you happen to have been around or reading the comic.
We're doing all this to make a creative, exciting and occasionally emotionally impactful story for you to enjoy, and it warms our hearts to see that people seem to enjoy what we've made so far.
We hope for much more creating to come!
Talk to you again on Friday, everyone!
-Seb
All previous updates to the project are available for viewing by clicking the link below, or by scrolling to the bottom of the site.
Walter has been down on his luck for a long time. Once a semi-famous entertainer known as the Duke of Disco in the 'city colossal' of Southwind, a tragic series of events caused by his own ego and selfishness led to him being ostracized by his friends, family and society at large.
Years of prison time and living as a street vagrant has made him a shell of the charismatic disco-dude he used to be. He begins to wonder if he'll ever be able to truly redeem himself for his crimes, and even unsuccessfully makes attempts to end it all, only seeming to survive by random luck.
It's only after he happens to see a human trafficking deal in the park one night that he decides to try to change his fate. He's got a death wish already, he may as well do his best to help somebody before he gets gunned down, right?
He somehow, even in this bumbling, slovenly state, saves those involved in the deal. He's shaking when it happens, a smile crossing his face while the bullets smash into his skull. He had no doubt these mobsters, these Bullheads, would dispose of his body in some colorful fashion and laugh him off as just some nobody. But goddamn it, for that last minute of life he was actually a somebody! A hero! Even if he was just some loon from yesteryear with a broken bottle!
The light slips from his eyes, and Walter dies. Or, at least, in a manner of speaking. He sees his inner demons in his head in some strange mental limbo. They're half-formed and wailing, a cacophony of noise, lights and sound...
Then Walter wakes up at the bottom of a lake in Southwind's New Central Park. It's dark, cold, and the eyes of the fish seem to peer into his soul. He can't tell whether he's in a dream, maybe a hallucination, but the fear, the agony of drowning, that's painfully real. He dies again.
The demons, the voices in the dark corners of his mind, they're back. They're telling him of all the things in his life he should have done better, all his sins, how his actions have hurt other people. Then Walter wakes up at the bottom of the lake in the park.
This cycle repeats, and repeats.
One night, after what feels like an eternity of torment to Walter, he washes up as a bloated half-corpse on the grass. He may be changed by all that's happened, but against all odds he is now free to live his life again.
The events that follow start a domino effect that goes much further than anyone ever thought possible. This is, ultimately, the story of the city of Southwind and the people within it. This is RAW.
The former Duke of Disco in '70s Southwind, Walter is a homeless man with a tragic past and a street rat lifestyle. He's also recently discovered he can never truly die, which further complicates things.
The product of Walter's total lack of control over his life, the Party Animal is a swirling combination of his inner demons and suppressed id. He can appear as a surreal hallucination or clouds of dark smoke, often haunting Walter with his past and what his abilities might mean he's becoming.
Another entity now dwelling within Walter's fractured mind, the Disco Stud is his guilt-ridden conscience given form. Loathing the man Walter has been and who he may turn into, the Stud encourages Walter (in his own warped ways,) to redeem himself for his actions.
One of the five police commissioners of Southwind City, the oldest of America's two 'cities colossal.' Stretched thin on good people and resources, Ted now feels like he may have to resort to controlled vigilante justice to handle the threat of the Bullhead mafia.
The commissioner in charge of Southwind's Fruited Plain district, the part of the city most impacted by the Bullheads.
Willis, in his desperation to stem the tide of corruption happening under his watch, has come up with the Street Justice Project to include the civilian element in the war on the mob.
A well-built and well-armed 'concerned citizen' of Southwind, Rosie has taken it upon herself to eliminate the threat of the Bullheads. Though she believes her actions to be justified given the reach of the mob, her extremist methods and incredible capacity for violence make her a dangerously volatile part of the solution.
A citizen of Southwind that has suffered harshly under the reign of the Bullheads, even having lost most of her fingers to the cruelty of the mob.
She's been a crucial part in the formation of the Street Justice Project, even recommending the Blackthorn to Commissioner Willis.
The leader of the Bullhead mafia, the Don Taurus is both incredibly respected and incredibly feared within Southwind. Justifying his actions as being for the 'greater good,' he is striving to finally complete his decades-long takeover of the city.
One of the largest threats to Southwind City as a whole, the Bullheads have their hands in every illicit business you can think of and are so widespread that catching all of them is impossible.
Whether slinging hallucinogenic Juice to any man, woman and child that can afford it, human trafficking in the dead of night, or eliminating problems to the organization as they arise, the Bullheads are never to be underestimated.
RAW is a steadily developing project. We'll have more for you as things develop.
Our finished first issue cover.
I grew up always loving TV shows, comic books and manga that were filled with lots of action, over-the-top violence and bizarre imagery, my tastes developing more towards horror and weird fiction of all kinds in my adult years. I decided to start conceptualizing RAW almost three years ago now to swirl these interests into one pile, to develop a horror action comic inspired by all the weird things I love.
I did freelance work on gaming journalism sites as a teenager before I instead decided I wanted to start shoring up on my creative writing skills. While my body of works may not be very deep right now, I did find some fans as a horror writer using the name Skullmunch. Most of my stories have been read on Youtube or on podcasts in some form or another, but RAW is my first crack at finishing something huge and complex that I want to make more compelling stories with.
Kay C. also provides me a unique opportunity that I never thought I'd get to see: being able to build stories from a visual medium instead of a purely textual one. Hopefully this will be a thrilling, action-packed ride for you, watching the culmination of years of discovering what I wanted to make as both a writer and a creator. This is our first crack at comics, and we're happy to have you along for the ride.
The artist behind RAW and the one helping breathe life into the words I put on the page. She's been doing professional freelance art for five years and has been developing her skills actively for nearly twenty years total, covering a wide range of styles and genres. She is only now moving into the world of professionally creating comics, previously mentored in the subject by Scott Flanders (found online as Shapecarver,) of Riot Games fame.
She's done commissioned CD covers for bands, logos, book covers, fanart, and much more. She has extensive knowledge of the artistic process, making her very flexible and versatile. While she's never done a comic before this, she's confident in her abilities to realize the world of RAW in a unique and interesting way.
She's also got plans to make Fight City in the future, a science fiction comic about a demon-possessed vigilante wolf man and his companions. You can see more of her work below and at www.fightcitycomic.com
The official letterer of RAW, and the most recent addition to the team!
Writer/Artist/Letterer Hybrid Monster. Nikki Powers is a 90s kid hellbent on doodling her way to the grave. She also writes comics about women who punch things. She will letter your comics for you because words can be beautiful.
Links to more of her work: nikkipowers.tumblr.com/lettering
Our Kickstarter-exclusive Issue 1 variant cover is created by Mike Livolsi, also known by his online handle of darkroots77. He specializes in many kinds of horror art, but has most recently been making a series of eerie creature drawings called Freaks and Fools.
Mike's DeviantArt Account: https://www.deviantart.com/darkroots77
Our Kickstarter-exclusive Issue 2 variant cover is created by Ariel ZB, an artist who has worked on commission art for large companies like Konami and Capcom, album cover art for high-profile EDM/Outrun musicians like Perturbator and Scattle, and much more.
Ariel ZB's Instagram: https://www.instagram.com/arielzbart/
Ariel ZB's Facebook: https://www.facebook.com/ArielZBArt/
We appreciate any and all opportunities to collaborate with others on this project, thanks so much for working with us!
One of our creative consultants. His ideas and enthusiasm for helping RAW take shape have been invaluable so far.
Invaluable script editing assistance and aid in expanding the world of Southwind has been provided by CHWallis. He's available to help others with their writing skills as well at:
I also want to extend a thanks to Jenna Lyn Wright and Karl Slominski, the creators of Cult of Ikarus and Lady Mayhem, for giving us their insight on the indie comic creation process. They've been of tremendous help so far. Both of their websites are below, containing their works and more info about them:
RAW
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